Mediaeval Camp Theme & Wide Game
Quest for Excalibur (Wide Game)
Start: Equipment: 2 bamboo lights, citronella oil, matches
All meet in Peg's place. Wear warm clothes, bring torches.
QUEEN: (costume) The legendary sword of the kingdom, the magical Excalibur has been stolen. I need you to find it for me. In small groups you will be going on a quest that will involve things like bravery, magic and chivalry. Please go to your subcamp leader, she will give you a token.
Equipment: 3x playing card decks with numbers 1-8 only
Sub camp leaders give out playing cards.
QUEEN: Now I have enlisted the help of the outlaws for there are some
tasks only they can perform. On the token that you have been given is
a number, please go to the outlaw with that number.
Split into groups.
QUEEN: The quest for Excalibur will be hard and fraught with perils. Each of you will be called upon for your special skills and talents. Each of your groups contains at least one outlaw, wizard, jester and knight. You must work together to find my lost sword. There are two rules of conduct - 1. stay in your groups and work together. 2. do not touch anything unless you are meant to. You will meet 8 people on the quest, you need to get from them something that will help you get the sword from the thief.
1. The WITCH - Paddocks (white tent) Equipment: - white tent - witches costume, witches hat - cauldron - vinegar, bicarb soda, green food colouring - torch, green cellophane - poem for mini scavenger hunt - 8 times talisman
WITCH: Welcome brave adventurers, I see there are wizards among you, come forward. I need some ingredients for a spell I'm creating - find these things for me and I'll give you a magic talisman to use against the sword thief's magic field of detection. - gives the wizard a copy of the poem to read out
The finger bone of a long dead knight,
Guides need to find things that are about the shape of the things mentioned in the poem, the witch is half blind and in the darkness won't notice. - put all the ingredients into the cauldron, add a good dash of bicarb to make green foam - give them a talisman for the group
WITCH: Ahh, lovely, the next part of your quest is to go to the dragons lair. (Tunnel on paddocks)
2. DRAGONS LAIR - paddocks Equipment: - 2 ridge poles, ropes, pegs - tarps to cover and make a tunnel - lantern at start - glow in dark bats, spiders, bugs etc - 8 pieces of map - copy of poem needs 2 leaders. One at start of tunnel with poem and the other at back of the tunnel (outside?) who makes a dragon growl where appropriate
HELPER: At the back of the dragons lair is something you need to get Excalibur back. Pretend to be scared of the cave. (Gives the poem to the Knight
KNIGHT. No torches in the tunnel.
Sir Knight, bravery is the test you face
HELPER: This is a piece of the map to the thief's lair. Next stop is the gnome in ranger cabin.
3. GNOME - ranger cabin Equipment: - staff (gadget wood) - 8 pieces of map - copy of poem
GNOME: So you need something for me ehhh? I don't like wizards and outlaws and knights. I do however like jesters. I tell you what - if you can guess the secret to my game - I'll give you something to help you on your quest. Give JESTER the poem.
Oh funny one your task is here
Riddle game - Say the following verse quickly (but not too quickly)
Gold, gold, I like gold, gold, gold more each day. While repeating the
verse hold the staff and bang the staff once for every word you say.
Try bending your knees it makes you seem more serious! When you hold
the staff hold it with your left hand above your right. The guides must
repeat the phrase correctly. Go around the circle. The correct way is
with their hands the same as yours, left above right. Tell them after
each go if they did it right or not. Go all around the circle before
they are allowed to guess the trick (if they can)
GNOME: Hang on, I had a message for you - meet the head outlaw at the five ways meeting place (telephone box)
4. OUTLAW - five ways meeting place Equipment: - 8 pouches with jelly beans, tape - poem - rope
HEAD OUTLAW: About time you got here!!! I've got a job for you, you need to rob the treasure vault of the palace. Mind though, there is usually a guard you will need to tie up. When you have robbed the cellar, come to me. - group needs to go into Guide House (back door) QUIETLY and sneak up on Maureen. Tie her up and then the outlaw goes down into the cellar to get the treasure. Outlaw can hold the door if there is someone brave enough to go down. (As many as they like can go down = BUT DO NOT SHUT THE DOOR WITH ANYONE INSIDE) Go back to Head outlaw when finished. - ONLY TAKE ONE BAG OF TREASURE - guard - sit in chair in kitchen, pretend to be asleep, if they are too noisy wake up
OUTLAW: I've heard there's treasure in the cellar But the guard is a hefty fellow Tie her up and outlaw go To the cellar down below.
HEAD OUTLAW: Your next stop is Giraffe Hut ** Queen untied guard between groups! She was sitting in the lounge of Guide House
5. MAIDEN - giraffe hut Equipment - - ring - 8 fake Excaliburs
BP HUT - is your next port of call
6. CAPTAIN OF THE GUARDS - BP hut - Equipment: arrows and bows - targets - piece of map
Captain of the guards - these are the people her majesty sent to learn
to protect the castle?? - target practise at targets with bow and arrows
7. HEALER - Canobio - gives herbal sleep potion (eno in snap lock bags) - camp scarves - arrows
The battle is finished, the enemy's gone home
Healer - teach donuts and pressure bandage for puncture wounds using arrows sticking out of arms. - next stop is camp fire circle
8. JESTER - camp fire circle - salt to toss on camp fire for effect - gives noise maker to distract the thief (party favours)
Come ye merry jesters, come sing a lively song
group is make up a song about the quest, try to include everyone in the song - next stop is the witch in the white tent on the paddocks
The end of the game: For each group (we had 8) there is a thief hidden somewhere. The 8th group at each stop (ie the last ones to come) is given a place (was going to be map reference but I ran out of time) where the thief is hiding.
THIEVES: ** thief to have cup of water - excalibur Sit at your *place* with Excalibur under your seat or near you. Get distracted by a noise -leave your cup of water down. Come back and drink some of the water - fall asleep Come back to guide house when finished. The idea was that the group needed to go through the steps to get the sword. Firstly sticking the map pieces together etc. Some of the groups ad-libbed a bit at the end!!!!
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