ANOTHER HARRY POTTER WIDE GAME
The Philosopher's stone is guarded by traps and puzzles laid by various of the school teachers. You'll have to be alert at all time to safely make your way through to the stone - oh and make sure that Filch and Mrs Norris don't catch you where you shouldn't be ...
Note to Guiders: There are 5 bases that the girls move round in sixes. The first five bases may be tackled in any order. When all bases have been successfully completed you move onto base 6 which is Dumbledore's puzzle. Suggest that groups start at bases 1, 2 and 4 and move round in order.
Base 1 (Read aloud)
Note to Guiders: The group is provided with a variety of materials to make things that make noise! Each team member must make an "instrument" and the team must then agree on and sing and make "music" to any song. Only then will Fluffy go to sleep. Please put the materials back in the bag for the next group after finishing.
Base 2 (Read aloud)
Note to Guiders: A string trail is laid around the grounds. A blindfold is provided for each member of the group. The group must follow the string trail using their hands. Guiders should watch out for any possibly collisions! (Please return blindfolds to the beginning for the next group)
Base 3 (Read aloud)
Note to Guiders: A number of bottles containing "smelly things" are provided. The group need to smell each one and decide (between themselves) which two are lemon and strawberry. They do not need to make the potion - merely indicate which two bottles are required.
Base 4 (Read aloud)
Note to Guiders : an area of dried leaves and twigs etc lies before you. The girls must take it in turns to walk across it. If the Guider hears a noise, she should send them back to the beginning. Every member of the group must cross successfully before the group moves on.
Base 5 (Read aloud)
Note to Guiders: There is a bag full of greetings cards, each cut into four pieces. The girls need to reassemble all the cards to be allowed to continue. (please mix up and put back in the bag for the next group after completing)
Base 6 (Only to be attempted when bases 1-5
have been completed) (Read aloud)
Note to Guiders: There are 6 code cards for each group. The key to the code is scattered round the grounds on yellow cards. Please tell the girls not to move the cards, but just to write down what they see.
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